Zuna's Air Strike - A Deck by Nooga
The basic strat is to maintain a high hand (resulting in having a tool for any situation) whilst punishing a foe's hand. I use Zuna's ability in combination with Looper, Kreebal Infiltrator and Kreebal Jester to deal damage for high hands, and killing cards in an enemy's hand. Conveniently, Jester leaves enough cards in the hand to still allow Infiltrator to trigger. I use Unstable Defender in this mix as well - it deals damage as well as returning enemy buffs to the hand, keeping a high hand size and keeping enemy buffs off the field. If I need to permanently get rid of enemy buffs, I use Crazed Bomber. I use Regen Chamber to keep Zuna healthy via gradual heals, and Emergency System/Tyrax Fixer for burst heals. Ramparts keeps the defenses up and punishes attacks. Warp Toad, Time Worm and Warden of Time allow me to recycle my cards, staying in the game longer. Warp Toad can also get rid of enemy buffs when I need to. Chrono Moth allows me to deal damage and gain more resources in the same turn. Fountain of Time helps my buffs last longer and disrupt those of the enemy, as well as speeding up slow buffs. Kreebal Potion Master helps stop healing and make killing an opponent easier. Flynamo is basically free health and effectively gives me a superiority via unrestricted action.
Now for combos and stuff: Celerity is a must in this deck, as it allows me to get an additional action, allowing me to draw at the start of a turn and then use two actions. Nitro Heal is mostly used to pay for other combos, but comes in handy for burst healing in dangerous situations. Time Collapse for quick damage. Combat Tech Fusion increases damage output with no downsides. It's better than Body Morph in this deck as it can exceed Body Morph's damage output with no self-damage, and punishes foes for getting rid of it with 6 damage to the face. Zuna can easily pay for expensive combos because of her ability to keep a high hand size. Finally, the icing on the cake, Nuke. Nuke is the solution to decks like Dratylis' Treanu deck - it's not an attack but it removes all buffs, so it avoids triggering cards such as Emergency System and deals a metric ton of damage (CTF + Nuke = Bye Bye to most things). Fountain of Time can speed things up if need be. And when a combo is on the Field, Force Converter can enter play, allowing for extra healing/hurting. I may replace this one though, either with Kreebal Saboteur or another Fountain of Time, maybe even Perpetual Cannon to punish foes damaging me..
Some things to consider:
-No Alchemy Lab??? - Increased power has negative effects on several important cards in this deck, namely Kreebal Infiltrator and Jester., and its effect on Crazed Bomber isn't ideal either.
-Nuke's Vulnerability: May have Steel Fortification on sideboard if need be. IIRC not many cards can outright remove combo buffs so it has that going for it at least.
What do you all think?